As I already mentioned, Jedi: Fallen Order borrows a few of its gameplay components from Uncharted and the Souls Universe. The story is a highlight for me, but how is the gameplay? It’s a game and not a movie, after all. Sympathetic bad guys and good guys full of flaws always make the best stories, and Fallen Order has this in spades. Basically, Call suffers from PTSD and is full of trauma, just as about everyone else we meet in this game. Jedi: A Fallen Order is a dark game full of serious issues with characters, both good and bad, who deal with them the best they can. It’s a cool way for Cal to progress organically through the story. For the next 12 to 20 hours, you’ll be learning how to be a Jedi via repressed memories from Cal’s training. From here, you’ll be jumping from one planet to the next and back again. I don’t know about you, but I think maybe a list of force-sensitive kids would be nice to have in a world void of Jedi’s and run by the Galactic Empire. This adorable little droid channels his inner R2D2 and shows Cal a hologram video from former Jedi Master Eno Cordova that suggests a Holocron containing a list of force-sensitive children may be hidden in a vault on the planet Zeffo. Onboard Greez’s ship, the Stinger Mantis, Cal meets his new best friend, droid BD-1. Confronted with the extremely menacing Second Sister, the overmatched Cal is saved by former Jedi Knight Cere Juda and her alien pilot Greez Dritus. The event is recorded by an Imperial Probe Droid, and the Galactic Empire sends two Inquisitors, the Second Sister, and the Ninth Sister to hunt him down. In a sequence I don’t want to spoil, Cal is forced to use his force powers, effectively blowing his cover. He and his buddy Prauf are living on the planet Bracca, where they work as scrappers salvaging ships from the Clone Wars. We soon learn that Cal was actually a Jedi Padawan when the infamous Order 66 came down. Set five years after Episode 3 Revenge of the Sith (which means 14 years before A New Hope), you play as young Cal Kestis. It’s not only really good, it feels important to the greater universe. But in all seriousness, the most surprising positive for me in Jedi: Fallen Order is the story. Plus there is the Electronic-Arts-are-the-devil crowd, who are going to hate it no matter what. Not everybody likes it, of course, including some here at Pure Playstation, but as most of us know, Kyle’s taste in entertainment is suspect at best (search your feelings, Kyle, you know it to be true). It’s this reason I’m actually shocked that Star Wars Jedi: Fallen Order from Respawn and EA has been as well-received as it has. And while they might not speak for the majority, they always speak the loudest. I’m not going to get into why I think that is, but when something gets as big and popular as Star Wars, the “vocal minority” isn’t so minor. The recent movies and games, including both of EA’s Battlefront’s entries, have been wildly divisive amongst the fan base. Does Jedi: Fallen Order, with its original single-player story and all of it’s borrowed parts form a compelling and fun game? Keep reading to find out.Ĭontroversy seems to follow Star Wars these days. I can’t think of a single project that “borrowed” heavily from Star Wars that managed to capture even a fraction of the magic, and that is the question here. One might call that karma for all of the storytellers who have cribbed from the Holy Trilogy. It’s no secret that Star Wars Jedi: Fallen Order borrows liberally from other established game franchises.
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