Come join and have fun reading about your poor gladiator and their struggles. We have some final text input issues to work out in the SDL2 version, but Putnam has been heroically sorting through them.Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently. Here's the June report and the Future of the Fortress reply.Hopefully that'll be ready to go soon! Not much to add to the last log, everything moving forward a bit at a time. We're going to start by getting the experimental branch moved over to the main line. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. ![]() The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.Īdventure mode work is underway! I have an adventurer running around in the graphical play area. As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers. ![]() This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun.
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